Dead Space: Downfall

2008

Dead Space: Downfall is a 2008 American adult animated psychological science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based. It first released direct-to-video in October, before seeing a television showing the following month on Starz Encore.

Downfall is a prequel to Dead Space, taking place after the limited comic series. Set aboard the planet mining ship USG Ishimura, it details the events following the transportation of an extraterrestrial artifact called the "Marker" from the planet Aegis VII during a mining operation, leading to the deaths of nearly everyone on board as a result of the Marker's influence creating monsters dubbed "Necromorphs" from human corpses.

The film was produced as part of Electronic Art's multimedia expansion of the plot, referred to by staff as "IP cubed". Patton was given relative freedom with the narrative and visuals, wanting to create the goriest feature Film Roman had produced. Electronic Arts provided art assets to Film Roman, allowing an accurate representation of the game's universe. The DVD release earned over $1 million in sales. Reviews were mixed, with praise for its voice acting, writing and animation, but criticism for its short length and emphasis on graphic violence over the horror and suspense that had made the franchise popular. Electronic Arts and Film Roman would collaborate again on 2011's Dead Space: Aftermath, a prequel to Dead Space 2.

Dead Space: Downfall takes place in the year 2508, centuries after humanity narrowly avoided extinction due to resource depletion by building massive starships known as "planetcrackers" and using them to mine uninhabited planets, in the process establishing colonies and outposts to enable humanity to spread its growing numbers across the universe.

The story begins during the second year of an illegal mining operation on the planet Aegis VII, funded by the Church of Unitology and conducted by the Concordance Extraction Corporation (CEC). Company geologist Jennifer Barrows, while investigating strange tetonic movements, discovers a monolith-like artifact identified as a "Marker", an object sacred to the Unitologists' beliefs. The Marker eventually brings about the destruction of the mining colony on Aegis VII due to an outbreak of "Necromorphs", vicious mutants formed from the remains of humans who had fallen under the Marker's corrupting influence.[1][2][3] Downfall details how the Marker's infection reached and overcame the Ishimura, told through the eyes of both survivors of the disaster on Aegis VII and crew members of the Ishimura.[4][5]

The film opens in media res with a video message from Alissa Vincent, saying the Ishimura is lost and both the ship and the Marker that caused its fall must be destroyed, before turning back to when the Ishimura first arrived above Aegis VII to discover that the mining colony has undergone a catastrophic breakdown, with dozens killed and numerous reports of violent behavior and psychosis. The Ishimura's captain, Benjamin Mathius, honors the wish of his chief science officer, Dr. Terrence Kyne, to have the Marker transferred to the ship for study. The Unitologists serving on Ishimura worship the new artifact, including Senior Engineer Samuel Irons. On the other hand, Vincent, the ship's security chief, grows increasingly furious about having the Marker on board as she believes it to be responsible for the colony's collapse.

Shortly after Ishimura initiates the planetcrack, all contact is lost with the colony, which is completely overrun by Necromorphs. Jennifer commits suicide out of guilt and insanity, and when her husband Colin attempts to board Ishimura with her corpse, she suddenly turns into a Necromorph, kills him, and escapes into the depths of the ship. Kyne sees her and becomes concerned about the Marker's presence. Vincent and her team - Ramirez, Hanson, Shen, Pendleton and Dobbs - investigate a disturbance, finding growing numbers of Necromorphs killing the crew one by one and overtaking the ship. Both Dobbs and Pendleton are killed, and Hanson is only saved by Irons' intervention. When Kyne discovers that Mathius intends to bring the Marker to Earth, he and the bridge crew relieve him of command under maritime law. Mathius is accidentally stabbed dead in a botched attempt to sedate him; facing charges of murder, Kyne then flees as all escape pods and shuttles are launched empty, trapping everyone on board.

En route to the bridge, Hanson kills Shen and attacks Vincent before Ramirez fatally shoots him. Having lost his faith, Irons sacrifices himself to hold off the Necromorphs attracted to the disturbance. Vincent and Ramirez learn that Kyne intends to sabotage the Ishimura' s engines so it will crash into Aegis VII. They are unable to stop him, Ramirez is killed, and Kyne reveals the Marker's location to Vincent before going into hiding. With the Ishimura stable but in a decaying orbit, Vincent finds the Marker, which the Necromorphs cannot approach as it kept them sealed on Aegis VII. Exhausted and emotionally broken, Vincent is visited by a hallucination of Ramirez who urges her to "save the ship"; she records the video message before attempting to escape on the only remaining shuttle. Trapped by Necromorphs, she commits suicide by ejecting herself and them into the vacuum of space, using her last breath to activate the shuttle's distress beacon. The film ends with the USG Kellion responding to the distress call.

The survival horror video game Dead Space began production in 2006 at EA Redwood Shores, based on creator Glen Schofield's wish to create the most frightening horror game possible.[7][8] Alongside the game, the universe of Dead Space was expanded into a multimedia narrative described by its publisher Electronic Arts as "IP cubed"; it extended across the game, the limited comic series Dead Space, and the animated film Downfall.[9] The concept for a film was around from the beginning of the game's production.[4] While each part of the media expansion was handled by different people, the game's development team acted as overall controller, ensuring continuity between each property.[9]

The film was produced by Film Roman, the animation unit of Starz Media known for their work on The Simpsons and King of the Hill.[4] Downfall was directed by Chuck Patton, known for his work on Todd McFarlane's Spawn. From the outset, Patton wanted Downfall to be the goriest animated feature the studio had done up to this point.[10] Producer Joe Goyette described this element as "creating another 400 ways to kill people".[5] The team opted for traditional 2D animation both for time and budgetary reasons, and to craft more sympathetic characters.[10] Due to the simultaneous production of the game and movie, there was a lot of collaboration between the two teams. The "Downfall" subtitle was a reference to the film's content.[11] While the different media projects shared a dark and grim aesthetic, Electronic Arts did not try to keep the art design consistent between them.[9]

While the mythology and broad strokes of plot were in place, the plot details of Downfall were left up to Film Roman as long as they did not deviate from the established lore and timeline.[11] So the film would be accurate to the game, the production team were given 3D assets from the game by Electronic Arts, along with reference material for the atmosphere and Necromorph transformations. The team got further reference material for themselves to portray the injuries and transformations.[10] The film was co-written by Justin Gray and Jimmy Palmiotti in collaboration with the animation team.[4] For Gray and Palmiotti, the film gave them a chance to let loose with the level of violence and vent their frustration at being told to hold back in their earlier work. While the events of the comic and the game were set, and one character had to survive the film, the writers were otherwise allowed to "write madness". According to the writers and director, the amount of content cut during production would have made a sequel.[10] A notable cut section, which was seen as overly ambitious and requiring too much time, was a fight between Vincent and a unique Necromorph born from the fused bodies of her squad mates.[10][12]

Downfall was first announced in March 2008.[13] It premiered in the United Kingdom at the 2008 Sci-Fi-London film festival.[14] The movie was released direct-to-video on DVD and Blu-ray on October 28, roughly a week after the release of Dead Space. The extras included an isolated soundtrack, a deleted scene, and cheat codes for the game. The Blu-ray edition also included a standard DVD edition and digital editions compatible with PlayStation Portable and Microsoft Windows.[5] It was co-published by Anchor Bay Entertainment and Manga Entertainment.[15] It later premiered on television through Starz Encore on November 2.[16] Electronic Arts and Starz Media would collaborate again on Dead Space: Aftermath, released in 2011 as a prequel to Dead Space 2.[17][18]

Upon its debut in the United States, the DVD release reached twenty-third place in sales charts, reaching over 26,500 units and earning over $397,000.[19] Ultimately, Downfall earned over $1,655,000 in DVD sales.[20]

Christopher Monfette of IGN enjoyed the animation and staging of its scares and violence despite a limited color palette, but found the narrative was poorly paced with too many events happening in quick succession. He also faulted the dialogue and performances, and the Unitology subplot as unnecessary filler.[21] Joystiq' s Andrew Yoon felt that the movie was only for fans of the game, as its storyline was best understood by those who had already played Dead Space. Alongside this, Yoon faulted the characters, lack of reference to in-game events, and overfast pacing; ultimately, he felt it was better than bigger-budget Hollywood game adaptations.[22] Jim Sterling, writing for Destructoid, said that the movie was enjoyable but relied too much on character cliches. He positively compared its tone and violence to "a cartoony Event Horizon", and praised the animation quality despite it clashing with the parent game's realistic graphics.[23]

Peter Debruge of Variety noted its technical achievements given its scale and market, but noted that its tone and apparent revelry in the deaths of its cast made it unenjoyable outside the original game's context.[24] DVDTalk' s Adam Tyner felt that Downfall would have been better if it had focused on horror and suspence over violence and gore. He summarised that the film "captures the unflinchingly graphic violence of EA's survival horror video game, but it misses out on the suspense and intensity that leave it standing out as one of the year's best".[25] Michael Thompson of Ars Technica again noted it as better than many larger-budget video game adaptations, citing Max Payne as an example of the latter. His biggest complaint was a lack of horror elements, with the focus on bloody violence undercuting any suspense.[26] Play, as part of an article on Dead Space 3, called Downfall "Gory, quite silly, but good for fans and entertaining."[27]

Quelle: Wikipedia(englisch)
Kinostart:2008
weitere Titel:
Dead Space - La forza oscura
Dead Space: Downfall pl bar en-ca en-gb pt-br ast cy
Dead Space: Perdición
Космос: Территория смерти
Ölüm Bölgesi: Çöküştr
Dead Space: Holt térhu
Moarte în spațiu: Creatorulro
فضای مرده: سقوطfa
Мертвий космос: загибель
死亡空间:坍塌zh
死亡空間:坍塌zh-hant
데드 스페이스 - 다운폴ko
Genre:Splatterfilm, Science-Fiction-Film, Abenteuerfilm, Zombiefilm, Fantasyfilm, Horrorfilm
Herstellungsland:Vereinigte Staaten
Originalsprache:Englisch
Farbe:Farbe
IMDB: 11285
Verleih:Electronic Arts, Netflix
Offizielle Webseite:www.deadspacethemovie.com
Regie:Chuck Patton
Drehbuch:Justin Gray
Jimmy Palmiotti
Darsteller:Nika Futterman
Jeff Bennett
Bruce Boxleitner
Hal Sparks
Kelly Hu
Kevin Michael Richardson
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Datenstand: 10.11.2023 19:56:09Uhr